09-01-2013, 08:23 AM,
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larry marak
Recruit
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Posts: 1,343
Threads: 194
Joined: May 2012
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RE: Anyone interested in reviving the point system for unit values?
Maybe the place to start might be with infantry, as the designer has acknowledged that PG is an infantry game that plays like a tank game.
Rus. Infantry direct fire 4/ range 3/ movement 3, PG purchase value 15 points.
Ger. infantry 5/3/3 purchase value 24.
Rus heavy machine gun platoon 7/4/2 purchase value 31 points
Ger heavy machine gun platoon 9/7/2 purchase value 51 points
So far this sounds like there is a Germanocentric bias in point values, but all the values here and above reflect an adjustment for morale level of the force. These points reflect a German morale of 8/7, and a Soviet morale of 7/5. Increasing the second number in the morale level increases point cost by 20%, reducing it by one point decreases unit cost by 20%, i.e. buying German infantry at 8/6 would cost 19 points per platoon, and buying Soviet infantry at 7/6 would cost 18 points per platoon.
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09-01-2013, 11:43 AM,
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plloyd1010
First Sergeant
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Posts: 3,490
Threads: 358
Joined: Jun 2012
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RE: Anyone interested in reviving the point system for unit values?
I'm not deciphering the formula here. It might be useful to attach a scan of the PG1 point sheet.
C&C:WE has these values: - Ger INF = 8
- Ger HMG = 12
- Sov INF = 6
- Sov HMG = 10
The values have changed over the years, of course. Another thing that has change in C&C, is that now there are AFV and non-AFV purchase points. Some units become more expensive, or even unavailable, as you buy increasing numbers of them.
Since you want to start with infantry, how about this. Base cost for infantry types is DF strength) + (1 hex fire table value) + (extend fire table value * (range/5 round up) + some mobility number TBD.
This makes numbers like this: - Ger INF = 18 + (something)
- Ger HMG = 29 + (something)
- Sov INF = 15 + (something)
- Sov HMG = 27 + (something)
Then scale the number to morale levels? or scale the purchase points?
BtW: Do remember Situation X? It was kind of cool, especially the PL version.
... More and more, people around the world are coming to realize that the world is flat!
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09-02-2013, 04:36 AM,
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plloyd1010
First Sergeant
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Posts: 3,490
Threads: 358
Joined: Jun 2012
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RE: Anyone interested in reviving the point system for unit values?
Do you these values been reflective of a given unit's value? it's a starting point, we may want to scale them down for smaller totals. We might look at SP:WaW purchase points too. They have a very comprehensive list, but it is a different system.
In PB/PL situation X, you get a mission (which you kept secret), so did you opponent. The objective and purchase point total came with the mission. You played until neither side could or had achieved their objective. To balance the scenario there was an alternative victory object based on relative purchase points. For example, assume one player had an assault and hold (Control 5 of the 6 half boards) with 200 points, and the other has a recon in force objective with 400 points, the alternative victory might be to prevent the first player from winning until turn 8.
... More and more, people around the world are coming to realize that the world is flat!
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