11-18-2012, 02:43 PM,
|
|
RE: Saipan 1944
(11-18-2012, 01:34 PM)campsawyer Wrote: (11-18-2012, 01:19 PM)Shad Wrote: (11-18-2012, 01:12 PM)campsawyer Wrote: Shad, any idea when you will be ready to add Saipan scenarios to PG-HQ?
I will make every effort to prime the database for scenario entry tonight.
I have some time this coming "short" week to get started on the scenarios.
I'm getting ready to hit Red Beach tomorrow morning. I'm all set up and ready to go.
2,500 years ago people worshiped cats. The cats have never forgotten this!
|
|
11-18-2012, 03:01 PM,
|
|
RE: Saipan 1944
Tense and engaging are good adjectives to apply to well crafted scenarios. Another good term is "it went right to the wire." Find one like that and your evening play time is set.
2,500 years ago people worshiped cats. The cats have never forgotten this!
|
|
11-21-2012, 07:42 AM,
(This post was last modified: 11-21-2012, 07:46 AM by Michael Murphy.)
|
|
RE: Saipan 1944
Cross-posted from PG HQ Headquarters ...
I may not be the first one to complete a play of Saipan #1, but I will be the first to record it (at least here!). In a massive slugfest, My Marines lost 22 steps as they crushed the Japanese defenders. I called the game during turn 10, when the only Japanese left on the map were a 37 ATG, an 81mm MTR, and 4 leaders. At that point the Marines were more than capable of controlling the necessary hexes. It was smashing fun; (well maybe not for the Marines). I give this one a 5!
Well done Jay!
I'll enter it into the database when that's ready!
2,500 years ago people worshiped cats. The cats have never forgotten this!
|
|
11-21-2012, 08:01 AM,
(This post was last modified: 11-21-2012, 08:22 AM by JayTownsend.)
|
|
JayTownsend
Colonel
|
Posts: 1,862
Threads: 193
Joined: May 2012
|
|
RE: Saipan 1944
(11-21-2012, 07:42 AM)Michael Murphy Wrote: Cross-posted from PG HQ Headquarters ...
I may not be the first one to complete a play of Saipan #1, but I will be the first to record it (at least here!). In a massive slugfest, My Marines lost 22 steps as they crushed the Japanese defenders. I called the game during turn 10, when the only Japanese left on the map were a 37 ATG, an 81mm MTR, and 4 leaders. At that point the Marines were more than capable of controlling the necessary hexes. It was smashing fun; (well maybe not for the Marines). I give this one a 5!
Well done Jay!
I'll enter it into the database when that's ready!
I am glad you enjoyed it Michael! I had similar results with Red Beach but it took all my turns.
|
|
|