06-08-2012, 03:27 PM,
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Shad
General of the Army
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Posts: 2,249
Threads: 293
Joined: May 2012
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How to Solo with Hidden Units and Still Surprise Yourself
(posted these long ago on CSW, dusting them off for archival purposes)
A method I've employed successfully to play with hidden units and still surprise yourself is:
- if the Japanese are allowed X hidden units, choose the units you'd like to start hidden and give them X identical additional units.
- before play, fish out 2X minefield tokens - X real numbers and X decoys (if you don't have enough decoys, use decoys & 1's or decoys and 2's...)
- shuffle the minefield tokens face down, and without looking at their numbered sides place them under your chosen JPN units (& their "clones"), these are now all treated as "hidden units"
- play rules-as-written with respect to revealing hidden units, and once revealed (or once attacking/attacked) check the counter underneath - if it's a decoy that unit is removed from play and was never really there, if it's not then carry on.
Strengths of this Method
- Most of the element of surprise is preserved, because as the non-hidden player you don't know if you're manuevering against real enemies or shadows in the bushes.
- Setup is easy and requires no bookkeeping.
- The same scenario will not play out the same way twice because the "ghost unit" allocations are random.
- At start the non-hidden player must face 2X enemy forces, which ably simulates the tension of facing off against an unknown enemy.
Weaknesses of this Method
- As the hidden player you may find your defensive position was just ghosts, and the enemy is allowed to waltz into a sensitive area unopposed.
- There is no mechanism for re-hiding. Though in my experience this happens very rarely so I do not consider it a serious flaw.
- Having to move and manage 2X the OOB for the hidden player can be a burden in large scenarios.
Final Thoughts
In the end, hidden unit scenarios are always best played with... really hidden units! However, should you happen to live alone on a sailboat, or in a hermitage, or just have really offensive body odor... well, these rules might be useful.
I have used them with satisfying results, and I encourage you to try.
All feedback politely considered!
...came for the cardboard, stayed for the camaraderie...
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06-08-2012, 04:17 PM,
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RE: How to Solo with Hidden Units and Still Surprise Yourself
i like this and will give it a try on a small scenario. but i can definately see my self getting confused when manouvering the hidden units. still worht a go though
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06-08-2012, 07:27 PM,
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RE: How to Solo with Hidden Units and Still Surprise Yourself
Shad, Hmm I have stayed away from Pacific PG solo games because of the hidden units, I will try your idea and see how it works.
Thanks
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06-08-2012, 11:30 PM,
(This post was last modified: 06-08-2012, 11:30 PM by broadsword.)
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broadsword
Recruit
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Posts: 43
Threads: 10
Joined: Jun 2012
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RE: How to Solo with Hidden Units and Still Surprise Yourself
Could something like this work with preplanned barrages?
As the barraging player, I have to pre-assign the target hexes for the timed barrages, and then pretend I don't know what they are.
One thing that helps is a rule I borrowed from Infantry Attacks, which randomizes (D6 roll) whether the barrage hits its target or falle 1 hex or 2 hexes away, then a second D6 roll to determine the direction of the scatter.
So even if one knows a barrage is scheduled for a particular hex, it's never certain exactly where the shells will end up falling.
Still, it would be better yet to really not know the targeted hexes as a solo player.
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06-10-2012, 09:13 PM,
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RE: How to Solo with Hidden Units and Still Surprise Yourself
(06-08-2012, 07:33 PM)Shad Wrote: Wayne,
You can play face-to-face with Vince. I'd recommend saving hidden unit scenarios for those sessions. Playing with true hidden units is much more tense!
Yep you are right about that we have one coming up soon from Winter Soldiers which has German hidden units which I am sure will cause me some headaches.
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