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On-board arty/mort fire
04-11-2026, 07:31 AM, (This post was last modified: 10-06-2026, 01:31 AM by Grognard Gunny.)
#1
On-board arty/mort fire
It says that off board Arty can only fire three units at a hex. Can on board Arty/Mort fire more than three, with an appropriate leader? (You would think by now I would have run across that particular situation before..... But NO!)

GG
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04-11-2026, 07:46 AM,
#2
RE: On-board arty/mort fire
Yes. Onboard artillery activate just like any other units. So with the right setup of leaders and adjacent units you could activate many of them at once.
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04-11-2026, 11:19 AM,
#3
RE: On-board arty/mort fire
Like Joe says, any number of on board artillery or mortars may be activated together. Any number may be combined to fire on a target hex, subject to the limit of a leader's ability to combine fire from different hexes. Keep in mind that a leader's combat modifier may only be used to combine fire in this case, not for enhancement.
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04-11-2026, 12:41 PM, (This post was last modified: 07-24-2026, 10:41 PM by Grognard Gunny.)
#4
RE: On-board arty/mort fire
That's what I thought, just couldn't find a reference for it in the "rules". Have been playing it that way anyway. Thanks for the verification.

GG
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04-18-2026, 02:22 PM, (This post was last modified: 04-18-2026, 02:23 PM by Col. Sonichu.)
#5
RE: On-board arty/mort fire
That’s why I always stack my arty 3 deep! Tongue
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04-18-2026, 02:23 PM,
#6
RE: On-board arty/mort fire
That’s why I always stack my arty 3 deep! ?
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06-26-2026, 02:34 AM, (This post was last modified: 06-26-2026, 08:53 AM by Grognard Gunny.)
#7
RE: On-board arty/mort fire
One of my greatest failings is that I tend to forget to assign a leader with a "combining" factor to the mortars/arty... particularly since they usually don't come on board at the same time. It does change the particulars of the scenario if one can "drop", say, 48 SP on a hex rather than 24, yes?

GG
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06-26-2026, 03:43 AM,
#8
RE: On-board arty/mort fire
(06-26-2026, 02:34 AM)Grognard Gunny Wrote: One of my greatest failings is that I tend to forget to assign a leader with a "combining" factor to the mortars/arty... particularly since they usually don't come on board at the same time. It does change the particulars of the scenario if one can "drop", say 48 SP on a hex rather than 24, yes?

That's what those 8-1-0 and 7-1-0 lieutenants are for. Or that smart colonel who you don't want on the front line.
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