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Fire & Sword Mud-Mire rule
02-28-2025, 03:26 AM,
#1
Fire & Sword Mud-Mire rule
When reading the special rules of scenario 34 "Tank battle at Pázmand", as published, I suspect there is an error in special rule 4 "Mire". Last sentence of that rule is "Substract one from the Mire die roll result". It should be "Add one to the Mire die roll result". The tanks should be mired on a dr = 1, only. Otherwise they won't move very far...
For reference, my original (and much lighter) rule was:Muddy ground. When there is a natural tie on the die roll for initiative at the beginning of the turn (both players roll the same result before any modifiers are applied), there is Mud Event. Roll one die. On a result of 1 through 2 the event affects Soviets; on a result of 3 to 6 the event affects Germans. The player affected then selects one of his AFV unit (not one already Mired) being not in a road or town hex. This vehicle is Mired (See Mire optional rule on page 38).
joe_oppenheimer likes this post
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Yesterday, 07:15 AM,
#2
RE: Fire & Sword Mud-Mire rule
Thanks for that. With the rule as written, I'd pretty much interpreted it as "don't even think about going off road."
treadasaurusrex and sagunto like this post
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Yesterday, 08:52 AM, (This post was last modified: Yesterday, 12:43 PM by treadasaurusrex.)
#3
RE: Fire & Sword Mud-Mire rule
(Yesterday, 07:15 AM)joe_oppenheimer Wrote: Thanks for that. With the rule as written, I'd pretty much interpreted it as "don't even think about going off road."
Amen, Joe!

Once again, the "as published," scenario rule is confusing and poorly-written. I will be ignoring this one, when I some day get around to playing this Fire & Sword scenario. Maybe with you online in Vassal online . . .
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Yesterday, 12:42 PM,
#4
RE: Fire & Sword Mud-Mire rule
Aren't you the scenario or booklet designer, why wasn't this corrected, don't you designers proof read your games?  This goes for your scenarios, don't you play test them, going to say no since some many gamers say they are unbalanced.  Sorry if I seem harsh but people pay a lot of money for these games, some have waited five years to get their copies, one would think in all that time there would be better proof reading!
treadasaurusrex and Juiceman like this post
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7 hours ago,
#5
RE: Fire & Sword Mud-Mire rule
(Yesterday, 12:42 PM)BigJimSlade Wrote: Aren't you the scenario or booklet designer, why wasn't this corrected, don't you designers proof read your games?  This goes for your scenarios, don't you play test them, going to say no since some many gamers say they are unbalanced.  Sorry if I seem harsh but people pay a lot of money for these games, some have waited five years to get their copies, one would think in all that time there would be better proof reading!

I was not complaining about the game being developed from the original design. To the contrary. I was merely indicating an error (= erratum) in the published rule and this can happen. Simply, change « substract one » for « add one » and it will work.
By the way, I have playtested this scenario before development and I enjoyed it.
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4 hours ago,
#6
RE: Fire & Sword Mud-Mire rule
@BigJimSlade - there are a fair few instances of things being changed for the worse and errors being added during the PG publication process in the steps after the developer turns in the content and before it goes to printing. The most egregious episode that I recall is Cassino 44, in which the developer felt conpelled to publish his original rules because the final copy deviated so far from his vision.

In short, it might be the dev's fault, but it also very much might not. And ultimately the blame lies with the publisher regardless. Finding such mistakes are precisely the editor's role. Lastly, poor Leonard is not getting any of your money you can be sure.
...came for the cardboard, stayed for the camaraderie...
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1 hour ago,
#7
RE: Fire & Sword Mud-Mire rule
Jim, one thing to take into consideration is that once a designer submitted their design, Mike/AP/developers rewrite most of the text and never show it to the designer again before it is published. It can be frustrating at times, as some changes can change the victory conditions you worked hard on to get what you think a perfect balance.  And the text can get messed up.
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