Yesterday, 07:15 AM,
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RE: Fire & Sword Mud-Mire rule
Thanks for that. With the rule as written, I'd pretty much interpreted it as "don't even think about going off road."
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Yesterday, 08:52 AM,
(This post was last modified: Yesterday, 12:43 PM by treadasaurusrex.)
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RE: Fire & Sword Mud-Mire rule
(Yesterday, 07:15 AM)joe_oppenheimer Wrote: Thanks for that. With the rule as written, I'd pretty much interpreted it as "don't even think about going off road." Amen, Joe!
Once again, the "as published," scenario rule is confusing and poorly-written. I will be ignoring this one, when I some day get around to playing this Fire & Sword scenario. Maybe with you online in Vassal online . . .
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Yesterday, 12:42 PM,
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BigJimSlade
Private
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Posts: 4
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Joined: Feb 2025
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RE: Fire & Sword Mud-Mire rule
Aren't you the scenario or booklet designer, why wasn't this corrected, don't you designers proof read your games? This goes for your scenarios, don't you play test them, going to say no since some many gamers say they are unbalanced. Sorry if I seem harsh but people pay a lot of money for these games, some have waited five years to get their copies, one would think in all that time there would be better proof reading!
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4 hours ago,
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leonard
Master Sergeant
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Posts: 255
Threads: 23
Joined: May 2012
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RE: Fire & Sword Mud-Mire rule
(Yesterday, 12:42 PM)BigJimSlade Wrote: Aren't you the scenario or booklet designer, why wasn't this corrected, don't you designers proof read your games? This goes for your scenarios, don't you play test them, going to say no since some many gamers say they are unbalanced. Sorry if I seem harsh but people pay a lot of money for these games, some have waited five years to get their copies, one would think in all that time there would be better proof reading!
I was not complaining about the game being developed from the original design. To the contrary. I was merely indicating an error (= erratum) in the published rule and this can happen. Simply, change « substract one » for « add one » and it will work.
By the way, I have playtested this scenario before development and I enjoyed it.
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