Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Activated Defense in Assault
08-30-2021, 02:56 PM,
#1
Activated Defense in Assault
Rule 12.4 indicates " Note that defending units do not have to activate to fire, and are not marked with a Moved/Fired marker at that time. " when they are assaulted by an adjacent attacker. However, if a defending unit has already taken its activation, either via "move" or "fire" actions in the round in which it is assaulted, is it still able to return fire in defense? It would seem so since activation is not necessary for an inactivated unit in assault, but the rules  imply that a unit activates once per round. Ergo, is defending an assault not considered an activation under any circumstances?
Reply
08-30-2021, 10:55 PM,
#2
RE: Activated Defense in Assault
Yes, that correct. Units do not activate for assault defensive fire. Previously activated units would still fire defensively. Units which have not activated, are still considered unactivated after defensive fire in assault.
joe_oppenheimer, goosebrown, treadasaurusrex And 1 others like this post
... More and more, people around the world are coming to realize that the world is flat! Winking
Reply
03-23-2022, 09:30 AM,
#3
RE: Activated Defense in Assault
One other correction to Schoenwulf’s question: Assaults do not happen in adjacent hexes, but in the same hex. Normally there are up to 4 rolls per turn: 1. Attack roll 2. Dense roll (simultaneous result) 3. Attack roll by 1st round defender (his/her activation) 4. Dense roll by 1st round attacker. Results are simultaneous.)

This Assault/Counterassault combat does not need be conducted in back-t o-back activations.
Schoenwulf likes this post
Reply
03-24-2022, 04:01 AM,
#4
RE: Activated Defense in Assault
(03-23-2022, 09:30 AM)saracv3 Wrote: One other correction to Schoenwulf’s question: Assaults do not happen in adjacent hexes, but in the same hex. Normally there are up to 4 rolls per turn: 1. Attack roll 2. Dense roll (simultaneous result) 3. Attack roll by 1st round defender (his/her activation) 4. Dense roll by 1st round attacker. Results are simultaneous.)

This Assault/Counterassault combat does not need be conducted in back-t o-back activations.

Actually my thought was Unit A uses a “move” action and is now adjacent to Unit B which has not activated yet. Unit B then assaults A, let’s say in a hedgerow situation where A couldn’t spot them until A was adjacent. One might think that would function as an ambush since A is on the move and are attacked by B. But not in PG. Maybe in squad level but not with platoon level, makes sense.
Reply
03-24-2022, 12:39 PM,
#5
RE: Activated Defense in Assault
In the 3rd edition Assault was a move action. Now in the 4th edition, per Rule 12.11, assaulting has become a fire action.

This bugs me a bit. In the 3rd edition, units in APC's could unload before assaulting. This was expressly allowed somewhere. With the 4th edition, it was directly stated that such an activity was disallowed because of the fire action. Further more, units unloading in an assault hex would need to be given a move order to unload. This makes the behavior contrary to even Marshall's infantry book from 1921.
... More and more, people around the world are coming to realize that the world is flat! Winking
Reply
03-24-2022, 01:51 PM,
#6
RE: Activated Defense in Assault
I'm going to have to play Peter and let him get close enough to assault so he can explain it as he goes...
treadasaurusrex likes this post

User Experience begins with You...
Always looking for people to play PzGdr, Napoleonic Games, and Great War at Sea
(the Vassal for GWAS Mediterranean specifically).
Reply
03-25-2022, 01:24 PM,
#7
RE: Activated Defense in Assault
(03-24-2022, 01:51 PM)goosebrown Wrote: I'm going to have to play Peter and let him get close enough to assault so he can explain it as he goes...

if you let him close enough, he will.... Smile....
saracv3, goosebrown, Schoenwulf like this post
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)