01-10-2018, 07:32 AM,
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RE: Smoke "spotting"
(01-10-2018, 04:10 AM)Hugmenot Wrote: Should I bite and ask what about the other 1 time?
That's why we were all given the option to enroll in SGLI (Service Group Life Insurance) on entering boot camp. That's the $10,000 payout when an American service member dies in the line of duty. It was an easy sell - given someone with and another someone without coverage, who do you think gets to walk in the line of fire first, hmmm?
Peace. Michael
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01-13-2018, 10:47 AM,
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RE: Smoke "spotting"
I signed up for SGLI in June 1972.
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12-15-2021, 05:07 AM,
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RE: Smoke "spotting"
(12-15-2021, 03:07 AM)Schoenwulf Wrote: The rules for the use of smoke state " So a 12-turn game allows for two rounds of smoke/illumination, while a 36-turn game would allow four turns. To track usage, place either a Smoke or Illumination marker under the firing unit to indicate one usage, or note off-board artillery's usage on a piece of paper". It would seem that "rounds" would mean only 2 smoke firings in a 12-turn game, whereas "turns" would imply that all units capable of firing smoke rounds could each fire smoke in a given turn, and do so for one other turn. Should this be two rounds fired in a 12-turn game, or e.g. 6 rounds fired in two separate turns if one had three 16 OBA?
I've always played that it's one use of smoke or illumination per ten turns.
I recently played a 22 turn night scenario from Black Panthers. When the American tanks closed with the German held town German officers called in star shells three times to give a nearby 88 a chance to shoot at the tanks.
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