10-14-2021, 12:24 AM,
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Blackcloud6
Sergeant Major
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Posts: 628
Threads: 146
Joined: May 2012
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RE: Slopes and Movement
(10-13-2021, 12:11 PM)plloyd1010 Wrote: I always used the slope addition while on roads. It doesn't seem unreasonable. Putting a truck or tank on a upward slope is likely to slow it down. What bugs me is that the slope add, as written, also applies to going downhill.
You "furthermore" point led to the VC question a few weeks ago. Yes, a truck moving into a town hex with a slope line, from a different elevation, would pay 3 MPs.
Although I have played this way too, the road rule (5.2) does say to "pay the road movement cost on the TEC, not the cost of the terrain in the hex." So then, what is the slope cost? is it "cost of terrain in the hex?"
Is this a hole in the rules?
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10-14-2021, 04:56 AM,
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RE: Slopes and Movement
Hmm, trucks do seem to slow down on roads going upslope. But I assure you, there is negligible slowing of tracked vehicles going up slope on paved roads, or trails for that matter. Same with infantrymen marching up hill on a road or track.
IMHO, paved roads should negate all other terrain costs as long as one's vehicle or foot & cavalry begins an activation on the road.
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10-14-2021, 05:49 AM,
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RE: Slopes and Movement
(10-14-2021, 04:56 AM)treadasaurusrex Wrote: Hmm, trucks do seem to slow down on roads going upslope. But I assure you, there is negligible slowing of tracked vehicles going up slope on paved roads, or trails for that matter. Same with infantrymen marching up hill on a road or track.
IMHO, paved roads should negate all other terrain costs as long as one's vehicle or foot & cavalry begins an activation on the road.
I tend to agree. It seems strange to consider a slope to NOT be terrain.
Putting that aside and looking at the game impact though, infantrymen walking upslope on a road can move faster than riding upslope on a road in a truck. Seems a bit silly doesn't it? Seems trucks should always be faster on a road than foot, SSR exceptions aside.
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