Portal
Search
Member List
Calendar
Help
Hello There, Guest!
Login
Register
Login
Username:
Password:
Lost Password?
Remember me
PG-HQ Forums
›
Panzer Grenadier
›
Panzer Grenadier Rules
« Previous
1
…
4
5
6
7
8
…
30
Next »
Road control and towns
Pages (4):
« Previous
1
2
3
4
Thread Rating:
0 Vote(s) - 0 Average
1
2
3
4
5
Thread Modes
Road control and towns
09-22-2021, 12:21 PM,
#31
Shad
General of the Army
Posts: 2,249
Threads: 293
Joined: May 2012
RE: Road control and towns
(09-22-2021, 10:36 AM)
triangular_cube Wrote:
I'm no sure what more can be said on it.
Pistols at dawn!
cjsiam
likes this post
...came for the cardboard, stayed for the camaraderie...
Reply
Website
Find
Reply
09-27-2021, 09:33 AM,
#32
Hugmenot
First Lieutenant
Posts: 1,397
Threads: 52
Joined: May 2012
RE: Road control and towns
Matt and I used the traditional verbiage for road control to also include town hexes the road runs through.
I think we started being more specific in the last supplement or two we developed.
Reply
Find
Reply
«
Next Oldest
|
Next Newest
»
Pages (4):
« Previous
1
2
3
4
View a Printable Version
Forum Jump:
Private Messages
User Control Panel
Who's Online
Search
Forum Home
Panzer Grenadier
-- General Discussion
-- Vassal New Player Support
-- Vassal General
---- Vassal Ladder Support
-- PG-HQ Q&A
-- Panzer Grenadier Rules
---- House Rules
-- DIY
-- Let's Play PG!
-- Tournament
PG Siblings
-- Infantry Attacks General Discussion
-- Modern War General Discussion
Other Gaming
-- Analog Gaming
-- Digital Gaming
Users browsing this thread: 1 Guest(s)
Linear Mode
Threaded Mode