08-27-2012, 08:19 AM,
(This post was last modified: 08-27-2012, 08:19 AM by Poor Yorek.)
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Poor Yorek
Sergeant Major
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Posts: 607
Threads: 51
Joined: Jun 2012
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RE: Forced unloading casualty query
(08-27-2012, 08:11 AM)campsawyer Wrote: This has been rehash from another post early this summer, not just Tank Riders. I have been looking for this but cannot find it. Shad, any better why to search these forums to find it?
I memory serves, in PG the extra unit is just displaced, per UpInTheAttic. In future games that may change, and they will be eliminated.
The old (2009 version) FAQ had:
Stacking
4.1 You CAN have 3 loaded transports/APC and 3 combat units, all in one hex. The penalty for forced unloading (5.66) that results in over stacking is elimination of the over stacked units, chosen by opponent at end of turn.
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08-27-2012, 08:21 AM,
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campsawyer
First Lieutenant
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Posts: 1,023
Threads: 34
Joined: May 2012
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RE: Forced unloading casualty query
(08-27-2012, 08:19 AM)Poor Yorek Wrote: (08-27-2012, 08:11 AM)campsawyer Wrote: This has been rehash from another post early this summer, not just Tank Riders. I have been looking for this but cannot find it. Shad, any better why to search these forums to find it?
I memory serves, in PG the extra unit is just displaced, per UpInTheAttic. In future games that may change, and they will be eliminated.
The old (2009 version) FAQ had:
Stacking
4.1 You CAN have 3 loaded transports/APC and 3 combat units, all in one hex. The penalty for forced unloading (5.66) that results in over stacking is elimination of the over stacked units, chosen by opponent at end of turn.
I had seen this, but there was recent discussion that put it in doubt, although with many things PG, it was not fully resolved.
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08-27-2012, 10:57 AM,
(This post was last modified: 08-27-2012, 11:13 AM by campsawyer.)
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campsawyer
First Lieutenant
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Posts: 1,023
Threads: 34
Joined: May 2012
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RE: Forced unloading casualty query
(08-27-2012, 10:02 AM)Poor Yorek Wrote: (08-27-2012, 09:39 AM)campsawyer Wrote: That's funny, as I think of PG as the Unix/Linux of the war game world.
Well, all I can say in reply is that Doug McNair a few years ago warned me about CSW's "air chair quarterbacks" regarding PG rules. I would prefer one authoritative source from the company/designers than the maelstrom of internet message boards.
::cough, cough::
The bigger problem is that they never play test the games. This leaves gaps in the rules that people have to solve themselves through discussions like these. APL does not care for that, it is all about the volume not the quality. Seems like "good enough" is enough for APL and allows Shad to have this website. Just think, if APL did have good service, this site would never exist.
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