07-10-2020, 12:38 AM,
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saracv3
Sergeant
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Posts: 398
Threads: 53
Joined: Jun 2013
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Critical Logistics Shortfall-Do Ya Play On?
This conundrum has probably befallen all of us; but it especially difficult a decision for the solo player. It may be easier if the game is in the endgame, but if there is no one side that is clearly ahead, should one keep going?
Possibly this should almost be a poll. The problem of FOW and logistics has been discussed before. Obviously the more activations, I.e. more units and leaders in a game, the more likely logistics problems will occur if playing w the optional rules. I remember some thread on this issue, but I can’t remember any suggestions about modifications to the rule. I like the idea of the logistics problem, but it’s tough to have a sudden death situation stopping the game.
I’m faced with it right now in PoC scenario #6, The Second Day. This scenario has 107 counters.
It’s turn #9 of 20. The Germans are pretty strong compared to the Kiwis. The object is to take two major towns. It’s basically a two front game. Germans to the east and west w Kiwis behind the West front, so it’s pretty interesting. But no German force has captured one hex of town. I’m tempted to stop the attack and declare New Zealand the winner, but this type of scenario has has happened in more games that I’ve played.
Thoughts?
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07-10-2020, 04:33 AM,
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cjsiam
Corporal
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Posts: 683
Threads: 78
Joined: Jun 2018
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RE: Critical Logistics Shortfall-Do Ya Play On?
(07-10-2020, 02:20 AM)plloyd1010 Wrote: Yeah, those tattoos are really scary!
What's really scary is when you're in a bar at late at night drinking with these guys....
you start talking about their Tattoos and they stand up and drop-trou to show you their tattooed legs
waggling their tongues and grunting....
What a hoot...love the All Blacks...
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