01-08-2020, 12:44 AM,
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plloyd1010
First Sergeant
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Posts: 3,489
Threads: 357
Joined: Jun 2012
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RE: When does a unit go "under" an entrenchment?
(01-07-2020, 03:04 PM)J6A Wrote: (01-07-2020, 05:23 AM)plloyd1010 Wrote: (01-07-2020, 05:06 AM)J6A Wrote: I would give the entrenchment modifier. You me, the hex terrain is entrenchment, no matter what is printed on the map. So, you get the benefit as soon as you enter. As was pointed out above, you get woods terrain right away, so why not entrenchment.
That actually doesn't make a lot of sense in the context of the rules.
I'm curious why you think that. And while I didn't state this in my initial post, I would apply the moving modifier, I'd just net it with the entrenchment. The rule begins thus:
Quote:16.3 Entrenchment markers give units and leaders underneath them column modifiers against all types of fire (see fire tables), and give defending units underneath them first fire in assault combat (12.33).
To make the rest of the narrative shorter, it goes on to explain that units underneath the entrenchment marker are in the entrenchment (occupying), and those above are not (receive no benefit from the entrenchment).
Now contextually, in most other references in PG & IA, usually refers to the non-active side, or at the very least, after movement. I am in the fight for San Juan Hill. That give me 20 entrenchments and 11 units (one of which is a weapon). So you can see where this issue came up (either because of the blue-boys coming at me or me shifting positions).
Getting back to our statements, since units need to be above or underneath an entrenchment counter, treating the entrenchment like woods, town or whatever, doesn't make sense. Since the word "occupy(ing)" is used so often in the the entrenchment section, and that in nearly every other context occupy or occupying refers for stationary or non-active unit, the question of when a unit occupies an entrenchment came up.
I sort of like Craig's suggestion of +1 mp to occupy an entrenchment during movement. The problem I have with it, is that with infantry units that move at 2 and have a range of 2, it is almost an auto-occupy rule.
... More and more, people around the world are coming to realize that the world is flat!
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01-08-2020, 08:55 AM,
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saracv3
Sergeant
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Posts: 398
Threads: 53
Joined: Jun 2013
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RE: When does a unit go "under" an entrenchment?
But one thing to take into account is that we’re not talking about just one guy jumping into a trench. I am picturing a platoon of guys moving into the trench, what with a semblance of organization and various types of equipment inside and outside Of the trench.
What if a bunch of guys jump on top of an artillery position or AFVs or APCs? Or what if an AFV, APC or dragged (A bit daunting in real combat) artillery unit.
I like Peter’s artwork for the1898 counters. Thinking of 2 rated MPs for yesteryear’s soldier: Of coarse people in 1898 moved slower because they were shorter (like TR) and out of shape (except TR, who probably carried an inhaler) unlike the svelte wargamer of today.
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01-19-2020, 11:56 AM,
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RE: When does a unit go "under" an entrenchment?
Quote:I used Direct Fire (First Fire) on the SA troops when they came ‘over the top.’ In contradistinction to the previously ineffectual adjacent DF which fell on the 16 column.
You don't get to opportunity fire on units as they move into an assault hex. "First Fire" is always assault fire.
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