(03-01-2016, 09:50 AM)Shad Wrote: The design intent is to prevent someone from having weakened units flee offboard and thereby deny the opponent VPs for eliminating them. The player would also benefit from having one less forced rally attempt per turn before passing. That being said, you could probably talk your opponent into letting you flee offboard by giving them VPs as compensation!
Thanks for the clarifications. They make sense. Board-edge play can create weirdness in lots of war-games.
Re: negotiating with my opponent...I'm playing solitaire, still learning the game. I'm afraid if I start asking myself for special favors in the game, something very bad might happen!