(02-21-2015, 12:44 AM)J6A Wrote: A buddy and I played the intro scenario of Band of Brothers: Ghost Panzer... all I could think reading the rules was "Boy, they sure use a lot of the same concepts that PG has been using for years."
I agree that BoB's command-range impulse activation is similar to PG's leader activation, and better than IGO-UGO for tactical games. But what other concepts do you find similar? I can't think of anything else as obvious.
(02-21-2015, 12:44 AM)J6A Wrote: I really don't like the art on the BoB counters, though.
I'm fine with the counter art. Cartoonish human figures, yes, but at least well done for the style they chose. My gripe was with the maps in Screaming Eagles, where shadows muddled the real terrain. But I don't even need to get started on APL's dubious record for mapboards. They're much better looking now, but in my opinion they've taken a step back in functionality (e.g., Saipan 44).