02-03-2015, 02:03 AM,
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plloyd1010
First Sergeant
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Posts: 3,489
Threads: 357
Joined: Jun 2012
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RE: The Tedium of Assualts
The was an assault variant on the AP website 2 years ago. I've never tried it, but it looks like it might make assault combat deteriorate fast for one side or the other.
Quote: They could have sat back a few hexes put up a Starshell and pound the Americans a few turns. But what I find out in these kinds of situations, the attacker gets just as "softened up" by the defender's artillery and return fire then does not have enough to carry the fight forward into the assault.
Some scenarios are like that. I had one those this weekend, no support fire power and assault the SS. (FoW killed my air support and messed up my one other chance.) Some days just suck!
... More and more, people around the world are coming to realize that the world is flat!
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02-03-2015, 07:44 AM,
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rerathbun
Master Sergeant
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Posts: 538
Threads: 63
Joined: May 2012
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RE: The Tedium of Assualts
(02-03-2015, 02:03 AM)plloyd1010 Wrote: There was an assault variant on the AP website 2 years ago.
In that variant, the effect of the tactical advantage is Quote:During the next assault phase add the tactical advantage to the owning side.
I've always assumed that means a +1 or +2 column shift (as opposed to +1 or 2 Fire Value or +1 or 2 to the die roll). Is that how everyone else reads it?
I've played with it once or twice; the column shifts do keep the assaults from dragging on.
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02-03-2015, 08:25 AM,
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Poor Yorek
Sergeant Major
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Posts: 607
Threads: 51
Joined: Jun 2012
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RE: The Tedium of Assualts
(02-03-2015, 07:44 AM)rerathbun Wrote: I've always assumed that means a +1 or +2 column shift (as opposed to +1 or 2 Fire Value or +1 or 2 to the die roll). Is that how everyone else reads it?
Interesting: it might also be taken as an addition to the higher side's die roll since the term "column modifier" was not used (possibly implied) in the article. Btw, I'm only offering this an an option, not trying to interpret what APL was likely implying.
The +1 die roll has almost, but not quite the same effect (see below) vs. +1 col shift. Compare, for instance the 13-col vs. 18-col. On the 13-col with a +1 to die roll, one has, in effect, a 50% chance of a '1' result if one assumes that a 6+1 = 7 roll yields the 6 result , but no chance of a '2' result such as found on the 18-col. So the +1 or +2 to die roll is ever so slightly a "softer" modification than the corresponding col-shift for some cols. Exceptions would be the 9/13 and the 18/24 where the two methods are equivalent.
So for folks who might find that the col shift is too severe, perhaps the die-roll mod might provide a compromise interpretation?
PY
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