04-26-2014, 06:01 PM,
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RE: Saipan 1944
Some of those optional rules have already been posted at the AP site in the past. Two of them that irk me are the logistics and extended assault ones. While those two optional rules could add a degree of realism to the game they would also slow down and complicate play a lot. The logistics rule, concerning keeping units supplied, is one that is used in a lot in other games but usually those are ones that are covering an entire battle or even war on a much larger scale than a platoon level or where turns are measured in 15 minute increments.
I think many of us, though not all, want core rule clarification or a better definition of existing rules. Without the PG HQ annotated rules or forum discussions the 3rd, and especially 2nd edition rules have led to a lot of guessing or assumption. I think Vince's concern is with how the vast multitude of optional rules will affect face-to-face matches as he rarely ever plays solitaire. The only solution I could think of is prior to play each player could pick one optional rule each to use but even then, with so many available, a cunning player could throw one in that would only really affect one side's chance of winning a particular scenario.
The one thing I like about PG is that it's not too complex and most of the time play easily flows along. However, I hope that 4th edition rules, both core and optional, are able satisfy both camps. Personally, I don't want new rules, just the broken or vague ones fixed.
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