Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[PG-HQ Dev Blog] 2014 February Update
02-06-2014, 01:33 PM, (This post was last modified: 02-06-2014, 01:35 PM by Poor Yorek.)
#11
RE: [PG-HQ Dev Blog] 2014 February Update
(02-06-2014, 12:30 PM)Shad Wrote: Those of you impatient to start recording Lib44 plays may now immediately begin pestering rerathbun, campsawyer, Matt W, and plloyd as they are your content entry team! Big GrinTongue

Your exams will be returned one day later for each person who asks me when exams are to be returned.

/Angry

(Besides, I'm in the midst of a great PG scenario!) Tongue
Reply
02-10-2014, 02:01 AM,
#12
RE: [PG-HQ Dev Blog] 2014 February Update
Shad, Alan, et. al.
I am willing to help add content (i.e. Liberation scenarios), I might be able to dedicate some time every few evenings. I have more time to knock out a few content sessions than I do to start a game (and leave it out for my 6 year old to move counters around ) Smile
I just need to know how to support.
Reply
02-10-2014, 11:26 AM,
#13
RE: [PG-HQ Dev Blog] 2014 February Update
I have unfortunately have been bad about the data entry. I have not had the time with a quick new work project that has taken up my time. If ArmyDuck can help great, I will leave Shad to turn him on if it works.
Reply
02-13-2014, 05:42 PM,
#14
RE: [PG-HQ Dev Blog] 2014 February Update
(02-01-2014, 07:39 PM)Shad Wrote: ...Once that's done I will resume working on the Elsenborn Ridge VASSAL module, which I had about half complete when work got too pressing last autumn...

Won't be long now. All that remains to be done is add the aircraft and the leaders for both sides, then review all the parts to make sure I didn't leave anything out. Smile
...came for the cardboard, stayed for the camaraderie...
Reply
02-14-2014, 12:11 PM,
#15
RE: [PG-HQ Dev Blog] 2014 February Update
Still haven't done the aircraft, but everything else is complete.

I used AP's PDFs for this module, so the artwork is much better than in Airborne. Also, the counters are larger now - 100px.

If you haven't tried the Airborne module, it doesn't use markers like the real game does. Instead, it uses status bars on various faces of the counter. That way you can always see your counter's stats.

Example from the new Elsenborn module:
   
...came for the cardboard, stayed for the camaraderie...
Reply
02-14-2014, 11:51 PM,
#16
RE: [PG-HQ Dev Blog] 2014 February Update
Thanks Shad! I am looking forward to play it.
Reply
02-15-2014, 01:02 AM,
#17
RE: [PG-HQ Dev Blog] 2014 February Update
I would be up for some Vassal play combined with Skype.
Reply
02-18-2014, 12:53 AM,
#18
RE: [PG-HQ Dev Blog] 2014 February Update
Shad,

I like that better than stacks of admin counters! lets you see immediately what each counter has done. Nice work!!!
Reply
02-18-2014, 06:44 AM,
#19
RE: [PG-HQ Dev Blog] 2014 February Update
It does resolve the issue we had with the marking on top of the leader's morale value in Airborne IE's Vassal module 1.1. Very nice work indeed!
Reply


Forum Jump:


Users browsing this thread: 7 Guest(s)