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Saipan 1944
09-21-2012, 08:27 AM, (This post was last modified: 09-21-2012, 08:28 AM by JayTownsend.)
#11
RE: Saipan 1944
(09-21-2012, 08:24 AM)zovs Wrote: Stand-Alone or need others?

Stand alone!!!!!!!

It's a full boxed game.
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09-21-2012, 08:33 AM,
#12
RE: Saipan 1944
Awesome, thank you.
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09-21-2012, 09:01 AM,
#13
RE: Saipan 1944
Jay, I simply have to ask. Back in the middle of July I suggested a game covering Saipan. You replied something to the effect that you recommended it to Mike. How far along with the design were you at that time?
2,500 years ago people worshiped cats. The cats have never forgotten this!
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09-21-2012, 10:47 AM,
#14
RE: Saipan 1944
I'm sure I will order this one and get to it "eventually." Probably grab some other things to help with postage...not that I have money, I'll just have to beat up more old ladies for their social security checks.
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09-21-2012, 12:50 PM, (This post was last modified: 09-21-2012, 12:53 PM by JayTownsend.)
#15
RE: Saipan 1944
Sorry Michael, I couldn't really let the cat out of hat at that time. I was most likely done doing research and into scenario writting at that time.

Total up to now, I put at least 200 hours of reseach, scenario writting, finding new unit artwork, special rules, figuring counters totals and trying to figure map terrain, coming up with 4 generic maps or how I pictured them to be but still with a Saipan flavor and putting in all into a scenario book with attachments of all types.

After that a little back & forth with the Developer. Even I will be interested in what if any changes will be made and what the final maps will look like? What counters made the final cut and so on. But I am sure Mike, John & AP did and excellent job matching everything up.

I am leaving out about a 100 things, but you get the idea. I know John, Mike and the artwork team are putting in a lot of hours as well, so by no means does a game ever get made with only a designer.

I usually put in 20 hour weekends and 3-4 hours on work nights. Then I my wife had surgery, and I had to stay home and watch her for a week with nothing else to do but work on this project, which I usaully put in 10 hour days for that week, but over a few months it adds up. So it's a labor of love, mix in with a few days of hate! Smile



(09-21-2012, 09:01 AM)Michael Murphy Wrote: Jay, I simply have to ask. Back in the middle of July I suggested a game covering Saipan. You replied something to the effect that you recommended it to Mike. How far along with the design were you at that time?
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09-21-2012, 01:45 PM,
#16
RE: Saipan 1944
Jay, I understand your need for your earlier reticence about this game. I'm just happy that I got lucky in guessing which battle would make a good game.
2,500 years ago people worshiped cats. The cats have never forgotten this!
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09-21-2012, 02:55 PM,
#17
RE: Saipan 1944
Michael, after looking over all the pacific type battles, hands down, Saipan was the best one for a PG game. Varity, size, mix of unit types, battle situations, terrrain, different branches of armored forces on both sides. I learned a lot about it.
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09-21-2012, 08:52 PM,
#18
RE: Saipan 1944
Man, I'm gone for two weeks, weathering a severe Adriatic storm (Got great video), searching for the old Kotor Austro-Hungarian naval base (WWI as a field of archeology??:-) ) and Jay spills the beans. That'll teach me to go on vacation with 4 women!

With the current production run of new PG products and reissued professional level supplements, it looks like I need to budget about $70 a month to stay current. :-}.
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09-21-2012, 10:50 PM,
#19
RE: Saipan 1944
Larry:

Forget Saipan - tell us about you and these four women! Smile

Kevin
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09-21-2012, 11:30 PM,
#20
RE: Saipan 1944
Details? haha Smile
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