08-26-2020, 09:58 PM,
(This post was last modified: 08-26-2020, 10:03 PM by plloyd1010.)
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plloyd1010
First Sergeant
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Posts: 3,489
Threads: 357
Joined: Jun 2012
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RE: 3.13 Reexamined
(08-26-2020, 07:25 PM)saracv3 Wrote: The MG in Hex #0415 was not activated in the same atttack. (This resulted in an informational Moved/Fired nightmare. The mortar in the same hex activated, but the MG did not.) Since this scenario has only 61 counters, I was able to remember this.
Peter's note about no added combat modifiers to bombardment attacks was revelatory!
I did not say it was the same attack. Your description is a second activation and attack in the same activation sequence (box #2). The point is that there is no second activation after actions are being executed. One cannot declare an activation, resolve the activation , then declare another activation. What can be done is declaring the 2 activations, resolve one, then decide what to do with the second (box #3).
So far as the counters are concerned, those were the ones available. A 10-2-1 Luftwaffe colonel will not ne available until PoC is supported. Same for short 81mm mortars. I still say that John Stafford screwed up the HMG/MG/WPN counters.
... More and more, people around the world are coming to realize that the world is flat!
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08-27-2020, 12:58 AM,
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cjsiam
Corporal
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Posts: 683
Threads: 78
Joined: Jun 2018
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RE: 3.13 Reexamined
Only problem is once you activate the col in #1---do the results, etc....he's done, fini, set.
he can't "like the results and do more"....that's not how the activation works---that's not how the game works...
Conversely, you could use the captain to activate the two mortars (he's got a 1)....but, you'd have to activate all those
other units that want to use the combat modifiers (+2col; +1 cap) within that same activation.....
I guess the only question is---IF that captain uses his +1combat to combine fire of the mortars, CAN HE IN THE SAME ACTIVATION
use his +1 combat modifier to ALSO modify the DF of a unit he is stacked with?....... I see nothing in the rules that says he can only
use if for one thing per turn....it's that he has that capability...to combine fire, to increase effectiveness of fire...
I'd say he can do the combine mortars, and add to a firefight at the same time.
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08-30-2020, 04:40 PM,
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saracv3
Sergeant
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Posts: 398
Threads: 53
Joined: Jun 2013
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RE: 3.13 Reexamined
(08-30-2020, 04:20 AM)plloyd1010 Wrote: A unit may only be enhanced by one leader, and a leader may only enhance 1 unit.
Yes, that I see, but my question is two leaders in adjacent hexes, one higher rank leader w/ a +1 or +2 modifier on top of a unit(s) and the adj. hex lower rank on top of a unit(s) that has a +1 modifier.
In the previous ex., we have a 16 direct fire attack: Col. +2 mod. w/ 8 df 75rcl and adjacent +1 Cap. w/ 5 df MG Total = 16 (Yes, 9 rated HMG in diagram.) This is more for 6.41 than 6.42, but I've always thought it was possible to combine adjacent subordinate into one attack.
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