(05-17-2014, 12:26 AM)plloyd1010 Wrote: We use random events quite often. In games that don't have them, we adapt one of the other tables. The reason why we like random events is that they screw up our plans. (Since war is not neat and weird shit happens a lot, that makes it a good thing when not over done.)
Closing in on your question. I would probably count every step not exited as a step eliminated, but not actually eliminate anything. That would create a bit of an operational dilemma (ie: if you win you'll be forgiven, of you lose you will have a fair trial and be shot). The units don't all need to leave at the same time. They don't need to move immediately, just exit in 7 turn (we mark the turn track).
In general talk it over with your opponent. Frequently we decide to ignore impractical random events or consensually alter them on the spot.
This particular random event has made the scenario much more interesting. Just now the 7 turns have passed and all the Soviets have left is one disrupted platoon of INF left for foot units with a vacated assault hex and 3 lone leaders (including the Colonel) shrugging their shoulders. Now a German victory "seems" about 99.9% certain with 10 turns left to go. However, it is still possible, albeit a long shot, that the Soviets can still eliminate 3 German steps or that a random event favoring the Soviets may transpire. In other words, it's not entirely over yet!