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'Eastern Front' random events/change in orders -send reinforcements elsewhere
05-17-2014, 12:26 AM,
#6
RE: 'Eastern Front' random events/change in orders -send reinforcements elsewhere
We use random events quite often. In games that don't have them, we adapt one of the other tables. The reason why we like random events is that they screw up our plans. (Since war is not neat and weird shit happens a lot, that makes it a good thing when not over done.)

Closing in on your question. I would probably count every step not exited as a step eliminated, but not actually eliminate anything. That would create a bit of an operational dilemma (ie: if you win you'll be forgiven, of you lose you will have a fair trial and be shot). The units don't all need to leave at the same time. They don't need to move immediately, just exit in 7 turn (we mark the turn track).

In general talk it over with your opponent. Frequently we decide to ignore impractical random events or consensually alter them on the spot.
... More and more, people around the world are coming to realize that the world is flat! Winking
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RE: 'Eastern Front' random events/change in orders -send reinforcements elsewhere - by plloyd1010 - 05-17-2014, 12:26 AM

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