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Amphibious vehicles
05-12-2014, 08:25 PM,
#10
RE: Amphibious vehicles
Jay,

Ok, you are saying that a unit can move on both land and water on the same activation, if you do this conversion. Your example has a 3 to 1 ratio, while a LVT4 will have a 2 1/3 to 1 ratio for water to land movement.

This leads back to a point about swamps and marshes MP costs and let me see if I understand. With a prior post you had said you envisioned swamps and marshes to have MP costs the same as water for amphibious units. So a LVT4 could move 1 water MP into a marsh, then move onto a light jungle hex to a total of 4 1/3 MPs. Is this what you had envisioned for this movement?
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Messages In This Thread
Amphibious vehicles - by campsawyer - 05-11-2014, 11:55 AM
RE: Amphibious vehicles - by JayTownsend - 05-11-2014, 12:06 PM
RE: Amphibious vehicles - by campsawyer - 05-11-2014, 12:16 PM
RE: Amphibious vehicles - by JayTownsend - 05-11-2014, 01:37 PM
RE: Amphibious vehicles - by campsawyer - 05-11-2014, 08:14 PM
RE: Amphibious vehicles - by Matt W - 05-11-2014, 10:59 PM
RE: Amphibious vehicles - by campsawyer - 05-12-2014, 03:52 AM
RE: Amphibious vehicles - by JayTownsend - 05-12-2014, 01:40 AM
RE: Amphibious vehicles - by JayTownsend - 05-12-2014, 01:32 PM
RE: Amphibious vehicles - by campsawyer - 05-12-2014, 08:25 PM
RE: Amphibious vehicles - by JayTownsend - 05-12-2014, 11:09 PM
RE: Amphibious vehicles - by campsawyer - 05-13-2014, 03:17 AM
RE: Amphibious vehicles - by JayTownsend - 05-13-2014, 03:19 AM

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