Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Amphibious vehicles
05-12-2014, 01:40 AM, (This post was last modified: 05-12-2014, 01:41 AM by JayTownsend.)
#7
RE: Amphibious vehicles
For amphibious vehicles I always treated swamp movement the same as Lake and Ocean costing 1 MP per hex.

But maybe Matt's view is more realistic. But mine simplified things.
Reply


Messages In This Thread
Amphibious vehicles - by campsawyer - 05-11-2014, 11:55 AM
RE: Amphibious vehicles - by JayTownsend - 05-11-2014, 12:06 PM
RE: Amphibious vehicles - by campsawyer - 05-11-2014, 12:16 PM
RE: Amphibious vehicles - by JayTownsend - 05-11-2014, 01:37 PM
RE: Amphibious vehicles - by campsawyer - 05-11-2014, 08:14 PM
RE: Amphibious vehicles - by Matt W - 05-11-2014, 10:59 PM
RE: Amphibious vehicles - by campsawyer - 05-12-2014, 03:52 AM
RE: Amphibious vehicles - by JayTownsend - 05-12-2014, 01:40 AM
RE: Amphibious vehicles - by JayTownsend - 05-12-2014, 01:32 PM
RE: Amphibious vehicles - by campsawyer - 05-12-2014, 08:25 PM
RE: Amphibious vehicles - by JayTownsend - 05-12-2014, 11:09 PM
RE: Amphibious vehicles - by campsawyer - 05-13-2014, 03:17 AM
RE: Amphibious vehicles - by JayTownsend - 05-13-2014, 03:19 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)