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Jungle roads
05-09-2014, 11:02 AM,
#6
RE: Jungle roads
(05-08-2014, 01:23 PM)Hugmenot Wrote: I only looked at the Bulge maps and noticed boards 10, 22, and 23 have road hexes in woods with light woods adjacent to it. Any roads with towns with two wrecks would also have the same perceived issue.

From my perspective, I see no problem. But then again, I rarely have problems after drinking some Kraken.

In the European theater, it is not much of an issue, but jungle rules make them formidable barriers to movement and to be able drive one way in to a hex but be prohibited, in the reciprocal way seems odd. The other area I see this as an issue is roads through swamps. Technically, a non-amphib vehicle can enter through the road, but exit into a non-road like the swamps did not exist. To me it gives the vehicles more movement than they should have through this tough terrain.
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Messages In This Thread
Jungle roads - by campsawyer - 05-07-2014, 09:36 AM
RE: Jungle roads - by JayTownsend - 05-07-2014, 01:51 PM
RE: Jungle roads - by Hugmenot - 05-08-2014, 01:23 PM
RE: Jungle roads - by vince hughes - 05-09-2014, 01:12 AM
RE: Jungle roads - by campsawyer - 05-09-2014, 11:02 AM
RE: Jungle roads - by Hugmenot - 05-09-2014, 01:19 AM
RE: Jungle roads - by armyduck95 - 05-09-2014, 11:48 AM

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