Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tank leaders and night fighting
03-23-2014, 07:55 PM,
#3
RE: Tank leaders and night fighting
(03-23-2014, 06:59 PM)vince hughes Wrote: Mik,Rule 3.31If all AFV's have leaders, you first designate which hex is activating. Once that has been decided, then any other AFV adjacent to the activation hex (inc APC's) can be activated also. You can not ripple the activation hexes further away by using the other leaders.Look at rule 3.31 which puts it simply. The centre hex would be activating and the 6 hexes around it may activate, no more.2. Night visibilty = No, firing does not increase visibility range. The reason being I'd suggest that at 600 yards (3 hexes) for example (at night), although firing guns might be seen as they discharge, I'd think it highly risky to know where you should direct fire at that rage in the dark.Some scenarios have star-shells and these increase visibility. But these are specifically mentioned in SSR's if they are in the scenario.

Thanks Vince,

I think I've got it now.
You only assign leaders to your AFV's (in secret) if you play with non-German forces prior to 1943-44 (depending the nation you play).
Reply


Messages In This Thread
Tank leaders and night fighting - by mikosevar - 03-23-2014, 02:32 PM
RE: Tank leaders and night fighting - by mikosevar - 03-23-2014, 07:55 PM
RE: Tank leaders and night fighting - by Matt W - 03-24-2014, 02:05 AM
RE: Tank leaders and night fighting - by Shad - 07-21-2014, 02:30 PM
RE: Tank leaders and night fighting - by Matt W - 07-21-2014, 11:02 PM
RE: Tank leaders and night fighting - by Hugmenot - 07-22-2014, 01:58 PM
RE: Tank leaders and night fighting - by Matt W - 07-23-2014, 12:09 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)