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Hex Control
06-27-2012, 10:00 AM,
#10
RE: Hex Control
I wouldn't let a DEM unit control anything. That's why I wrote victory conditions that said things like "Side X wins if all town hexes are free of undemoralized Side-Y units at the end of play."
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Messages In This Thread
Hex Control - by PaperTiger - 06-26-2012, 08:55 PM
RE: Hex Control - by vince hughes - 06-26-2012, 09:32 PM
RE: Hex Control - by Blackcloud6 - 06-26-2012, 10:43 PM
RE: Hex Control - by Matt W - 06-26-2012, 09:41 PM
RE: Hex Control - by vince hughes - 06-26-2012, 11:03 PM
RE: Hex Control - by Shad - 06-26-2012, 11:35 PM
RE: Hex Control - by vince hughes - 06-27-2012, 01:42 AM
RE: Hex Control - by campsawyer - 06-27-2012, 02:29 AM
RE: Hex Control - by vince hughes - 06-27-2012, 03:07 AM
RE: Hex Control - by upintheattic - 06-27-2012, 10:00 AM
RE: Hex Control - by upintheattic - 06-27-2012, 10:02 AM
RE: Hex Control - by PaperTiger - 06-28-2012, 02:34 AM

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