(02-10-2014, 11:24 AM)campsawyer Wrote: (02-10-2014, 02:19 AM)armyduck95 Wrote: 3rd edition rules are clear in 15.11 - Aircraft can attack hidden units because they are special units that can attack any hex. This means, empty hexes, hidden units, and spotted units.
1. Remember - Aircraft are UNITS, and specifically per 15.11 Air Attack. "Aircraft may attack any hexes on the board. Each aircraft may attack one hex per turn. The owning player selects the
target hexes and places at least one aircraft in each target hex
2. Aircraft are units, once placed on a hex they have their own spotting ability in the same hex.
3. This rule models the unique aspect of aircraft is that they can conduct "reconnaissance" and "deep strike" on units without being controlled from the ground for close air support.
4. I believe the -1 column mod for hidden units is a fair rule to represent the counter measures of cover/camouflage by a hidden unt.
I agree that aircraft can attack any hex, but hidden units I would consider this. One clarification was that aircraft are not adjacent for combat purposes. They do not receive the +2 bonus for the attack and I would also extend this to spotting. So, although they can attack an empty hex, I believe any hidden units in the hex should not be revealed unless a combat result is obtained.
Aircraft can provide those extra eyes to a side but because the spotting is binary, you see everything or you don't on the board, I think this needs to be balance so aircraft are not bombing to spot. It just seems to gamey.
Agreed - to spot a concealed unit would require a successful acquisition/combat result to avoid being "gamey." but still have a chance of rewarding commitment of the force to confirm/deny enemy presence.