RE: Guadalcanal: Jungle Rules
Well, I believe I may have found an answer to the digging-in in jungle hexes by reading another's AAR and that units were allowed to dig-in jungle hexes and am just going to take the core rule book at face value; that only woods and towns verbatim are prohibited. That all terrain hexes in 'Guadalcanal' can be dug-in at except for the few town hexes. I'm not going to even bother asking about cave rules and just wing it with the 'Guadalcanal' SSRs though I read that caves are treated entirely different in 'Saipan 44'. I realize that this is not the most popular game in the PG series but now halfway through the first scenario I believe I have corrected enough errors to where I am satisfied with my interpretation of the many rules here. As I progress through 'Guadalcanal' in it's entirety I will add to the errata list as there is plenty of it but despite that there may be a few things broken I am really liking this different approach to PG. A little more slow moving so far but things are picking up. I think that "Tulagi: The First Day" has a lot to take in for a first scenario but glad that scenarios 1-3 are covered together in #4 for one long mini-campaign, that it's okay to make some mistakes now early on, correct them and proceed on. However, if anyone has any input concerning 'Guadalcanal' and it's many rules I would appreciate any feedback. On my part I will add to the errata list (which as of now is very small considering) as I progress and continue to scan other's AARs for hints or clarifications. Right, back to the caves and jungle ...
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