Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The Case For Counters / Against Print-and-Play
06-25-2012, 03:31 PM,
#1
The Case For Counters / Against Print-and-Play
War on the Equator
Released: 2009-08
Format: DIY PDF
Total plays from release to 2012-04: 21
Total players: 5

War on the Equator (part deux)
Released: 2012-05
Format: Laser-cut
Total plays from 2012-05 to present: 11
Total players: 10

And that, my friends, is the sound of PG-HQ banging the last nail into the DIY PG coffin. Despite being released nearly 3 years ago, fully one third of War on the Equator's total plays recorded at PG-HQ have come in only the last 2 months after the module was re-released with laser-cut counters.

The active player count, while still modest, has doubled.

Sadly, we do not track the time at which a player adds a game to their collection, so I cannot say how many people have added WotE post-laser cut release, but the above data should be enough.

If you laser-cut it, people will play it!

Does it matter to AP whether or not people actually play their games? or are they just interested in the quick buck and creamy smooth margins that a digital download provides? Time will tell...
...came for the cardboard, stayed for the camaraderie...
Reply


Messages In This Thread
The Case For Counters / Against Print-and-Play - by Shad - 06-25-2012, 03:31 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)