(01-31-2014, 11:06 AM)Dean_P Wrote: The last couple scenarios I've played (Ger vs. US and Ger vs. UK) had enough leaders for both sides so that there were never more than 2 combat units per leader. After choosing the leaders for each side, some naturally are better than others.
My question is whether there are any strategy tips/rules of thumb to employ when assigning specific leaders to specific units? Also, where to hide your "right fielders" 0-7-0's?
Dean:
If I have a good number of 81mm, I try to assign a 9(or 8)-1-0 (I use the Morale-combat_mod-morale_mod syntax) to combine them without having to stack three in a hex. This usually works ok with Heer/SS or US/British forces with plenty of good leaders.
Weaker leaders frequently get placed next to one with a morale bonus, both to assist him and, if needed, to take over for the stronger leader if killed or DD'd (being a target). Or they are are useful to move guns or to chase down fled units and bring them back into combat.
If I have a leader with a +2 morale bonus (no rabbit hole please), I almost always try to keep a superior leader with a +1 bonus adjacent to him.
Full of generalizations, I know. Other tricks (when circumstances have units in isolation - no friendly adjacent) are using combat bonus leaders to get one into another col range: e.g. a lone US HMG onto the 11; or any 6 DF value into the 7; or a Heer HMG + GREN into the 16-col.
Just some off the cuff thoughts.