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Light Woods In Beyond Normandy
01-26-2014, 11:06 AM, (This post was last modified: 01-26-2014, 11:25 AM by Poor Yorek.)
#6
RE: Light Woods In Beyond Normandy
(01-26-2014, 10:51 AM)vince hughes Wrote: PY,

I agree on the 3MP, then there can be no arguments, so that is the path we have followed,including all hexes as limiting (until spotted by firing) as everything, by the word of 3rd ed rules is a hill.

Vince,

I sent you the entirety of Doug's BN 3rd ed spotting rules, but the part that pertains to this matter follows:

Hill: See TEC. Note that there are no Clear hexes on the Beyond Normandy maps; all hexes are Hill hexes because they are above 20 meters in elevation. Many Hill hexes have other terrain in them as well, and all terrain effects are cumulative. Note also that while Hill hexes are limiting terrain (8.2) they do not block LOS all by themselves; elevation lines block LOS per rule 8..4, and other terrain in a hill hex can block LOS per the TEC and the rules below.

Light Woods (green hexes): There are no regular Woods hexes on the Beyond Normandy maps; the green hexes are all Light Woods.

Movement: MP costs to enter each Light Woods hex are Foot 1, Motorized 3, Mechanized 2.

• Spotting: Light Woods hexes are treated as limiting terrain (8.2) except that just one light woods hex does not block LOS. Units can trace LOS through one light woods hex but cannot trace LOS through two or more light woods hexes.


Hope this helps muddy things. :-P
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Messages In This Thread
Light Woods In Beyond Normandy - by vince hughes - 01-26-2014, 09:16 AM
RE: Light Woods In Beyond Normandy - by Shad - 01-29-2014, 12:40 PM
RE: Light Woods In Beyond Normandy - by Shad - 01-29-2014, 11:47 PM
RE: Light Woods In Beyond Normandy - by Poor Yorek - 01-26-2014, 11:06 AM
RE: Light Woods In Beyond Normandy - by rerathbun - 01-27-2014, 04:50 AM
RE: Light Woods In Beyond Normandy - by Matt W - 01-30-2014, 11:25 AM

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