RE: Liberation shipping
Thanks for the answers to my rules questions. Like you, I question the intent of the rule vs. the strict reading of it. I'm no expert when it comes to the effectiveness of Flails viz a viz Engineers, but I have to think that the former's brute force method of removing mines is far more effective, and quicker, than the latter's (bayonets and metal detectors).
I don't see that Flails are given equivalency to Engineers when entering a minefield. That seems like an extrapolation on your part. My reading is that they are NOT like Engineers and impart none of an Engineer's ability (other than clearing mines).
Indeed, if a Crab can only remove 1 mine point per three activations, then how can it ever receive more than a -1 modifier for mine removal? It seems that they CAN remove ALL mine points, subtracting 1 from the damage roll for each point removed. If that's the case, then clearly they are not equivalent to engineers, but a special case. Sorry about being lawyerly about this, but I haven't played a game yet with mines that an engineer had the time or inclination to clear. That's why I think that for Crabs, the removal attempt is immediate.
|