RE: Liberation shipping
Hidden set up is always a problem in solitaire. But it does eliminate some of the Zeus-eye view of the gameboard players suffer from. Better might be randomly rolled reinforcements both entering the board and dug in but only visible at X-hexes distance. You'd create a rr (random reinforcement) table custom to each scenario.
Ideally in a solo game the player would only know the class of the target (some kind of vehicle, some kind of non vehicle cluster) until resolving the first or second firing, whichever scores a hit first.
Both of these procedures would work well in true solo games, neither would be much good in two player. They would however infinitely increase the replay value of scenarios.
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