(12-27-2013, 12:30 PM)dengelwood Wrote: Of course I read to the bottom. I just think that something must be missing when playing solitaire. If the the game plays one way multi-palyer, then it plays fundamentally differently alone. That's my point. You have to use different , and arbitrary, rules depending upon the circumstance. Uniformity sits in coach. Each solitaire session becomes a roll-your-own game, and purely subjective. Any objective analysis goes out the window unless a second player accepts your "rules."
Of course hidden units are played differently FtF v. Solo no matter what method that you use. Not using the rule is the simplest and least complex.
But if you really need to play solo hidden, the rule goes like this. Create scraps of paper with the hidden unit and create an equal number with dummy, place in cup. Create the same number scraps, both real and dummy, and use them to mark the possible hidden hexes. When you need to reveal, pull a scrap and use as result of the occupation of the hex. If you want a hidden hex to fire just replace the hidden scrap with the unit that is firing.
Does it create parity with FtF play and solo, no, but I don't think they can ever compare because each game already is its own unique play. The fact that you create new leader characteristics for each play can change each game to be something different, so not all will be the same. Also just playing solo is always quite different from FtF play anyway.