RE: Rules I realky like in PG
For me it's the morale system for both units and leaders. In a very simple, playable way it gives a feel for the gradual wearing away of combat effectiveness. I may not lose a lot of steps but I can lose a ton of combat effectiveness through the gradual demoralization of my force. I also enjoy the concept that the absolute morale level of a unit or leader encompasses training, doctrine, personal courage, societal fanaticism, etc. in a single number which has meaningful effects no matter which rationalization you choose to apply!
Plus, it leads to Kommissars and ultimately the Rule of the Beast. How can you not like that one?
BTW, I enjoy the random events as well in the earlier games. Not only do they add variety but also replayability!
No "minor" country left behind...
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