RE: Rules I realky like in PG
So far, with solo plays, I really like like the random events optional rule for 'Eastern Front' as it can add a little more mystery to a scenario and in the case of where one side is at an incredible disadvantage due to balance of play, particularily the Soviet Union in a lot of the early EF encounters. Though a random event may not ultimately turn the tables it is nice surprise when one side may receive an airstrike out of nowhere or be able to activate units in a hex a second time in a turn. Of course these aren't used in any of the shared plays but it helps make many of the many solo plays of mine more enjoyable. Also like some of the SSRs for EF as well. For example, in the ongoing solo play of EF#8 -Hammer of the Proletariat, the Soviets have some very powerful armored units, notably the T-34A and the KV-1 but only have a 50% chance of actually being able to move any group of tanks during an activation. Though it appears that the Soviets have a good chance of winning this one this SSR makes it a little more challenging.
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