Rules I realky like in PG
Opening a new thread for those who woukd like to give a plug for the rules that you like in PG. Please limit this to just PG rules or SSRs.
To start, I like the activiation system of movement. Although it is igo-ugo you only move one group of units at a time, but it give a very good flavor of simultaneous movement without the paper logs. Adding the command structure allows for players to make choices for larger movments in an activation. Compared to other games, I feel this is one of the best qualities of the game.
Let us know others that you think are the best...
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