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4th Edition Rules - comment now or forever shut yer trap!
12-02-2013, 07:05 AM,
RE: 4th Edition Rules - comment now or forever shut yer trap!
Hey Hugmenot.

Wouldn't that be more of a factor of the T34 not being able to penetrate the Panther's armor at long distance?

I think it would encourage more aggressive movement with armor vs the weird dance I see now.

I do agree the Germans would feel more powerful in the early part of the war but also more mobile vs a more static non-mobile Russian force. And it would allow some movement to armor instead of both sides just stopping and blasting away at each other until one side is dead.

I guess I'd be interested in hearing from someone that tries playing with the new rule in a game they had played without it and seeing now different it feels.

rv

(12-02-2013, 06:16 AM)Hugmenot Wrote: richballe, this is how it changes strategy.

A Panther (Armor Value = 6, Movement Factor = 8, AT Factor = 8-8) vs a Soviet RKKA T34/85 (Armor Value = 5, Movement Factor = 9, AT Factor = 7-7). The Panther could close to 8 hexes and get a shot off in the same activation (would need 9+ to hit) without the T34/85 being to react until after the Panther shot (its opportunity shot is guaranteed to miss at 8 hexes). The RKKA T34/85 is not efficient and thus could not move closer within its range and get a shot off in the same activation.

It's the free shot at no risk which bothers me; it makes efficiency units even stronger (by comparison) to non-efficient units. My favorite theater is the East Front and I believe this rule helps the Germans far more than it helps the Soviets.
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RE: 4th Edition Rules - comment now or forever shut yer trap! - by richvalle - 12-02-2013, 07:05 AM

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