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4th Edition Rules - comment now or forever shut yer trap!
09-18-2013, 11:50 AM,
RE: 4th Edition Rules - comment now or forever shut yer trap!
As I read it, it said to "add" that in subsequent rounds and if you reach +2 to lose dug in status. If all it requires is the loss of dug in status I can sort of go with it, but the idea that once someone reaches +2 you should think about leaving the hex indicates that the +2 is more than just a number indicating how many times you have "won" the assault. I just had a game where a lone Japanese INF was defending against several Marines (Saipan Marines, 10-3s) and they were able to demoralize two platoons and hold out for four turns, a result that, going through the assault process would have reduced their staying power and iimpact to about two turns and maybe a disruption. The hour long delay imposed on the advance may result in a Japanese win in an otherwise quite diffiult scenario for them.

I see that performance as a rare but critical component in PG and one which would be lost under this approach.
No "minor" country left behind...
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RE: 4th Edition Rules - comment now or forever shut yer trap! - by Matt W - 09-18-2013, 11:50 AM

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