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4th Edition Rules - comment now or forever shut yer trap!
09-14-2013, 10:29 AM,
#79
RE: 4th Edition Rules - comment now or forever shut yer trap!
(09-14-2013, 12:12 AM)Matt W Wrote: Let's debate this:

12.11...This is called "assault movement." They may do this only if they start their activation adjacent to the enemy-occupied hex they wish to enter, even if the hex is vacated due to other results during the current activation (EXCEPTION: Cavalry Charges, 15.31), and must stop moving once they've entered the hex. This initiates an assault (or reinforces an existing one).

The purpose of the proposal is to permit assault movement in the odd situation that an assaulted hex becomes vacant due to direct fire or whatever during the current activation.

I'm not following your train of thought. please spell this out as an example.
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RE: 4th Edition Rules - comment now or forever shut yer trap! - by Airlifter - 09-14-2013, 10:29 AM

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