(06-17-2012, 12:08 AM)Blackcloud6 Wrote: I had a love-hate relationship with PG.
I first tried the game when the first edition came out (in the 90s ?). We were fully entrenched in ASL at that time : the PG maps were not appealing, casualties seemed hard to get and we did not catch the rules. I bought BoB later mainly because of the theme. Surprise : the maps were far better.
Despite my involvment in ASL, I've always considered platoon-sized games more interesting historically, so I gave PG another try with BoB.
What really struck me while playing PG for the first times were the clever rules ! Wow : only 16 pages of rules to reach that ! In my ASL burn-out (how many pages is it exactly ?), it was a real blessing... The PG rules are quite dense really and I had to read them carefully and play a lot of scenarios to begin to feel confortable with the game. The rewards are splendid : command control (nice, simple and efficient), alternate activation, FOW, random events and combat movement. This latter rule is the most interesting to me : that kind of clever limitation is the heart of the game (since it forces the player to organize his forces) and leads to sound strategy. Excellent game.