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Night turn direct fire modifiers when visibility is 2 hexes.
08-23-2013, 06:08 PM,
#12
RE: Night turn direct fire modifiers when visibility is 2 hexes.
Okay, I think I have everything cleared up now with night turns but I got confused with the walk/drive in my tracks rule earlier. Now I can advance with AFVs at night as long as there is a tank leader activating units. The last two night scenarios I was actually waiting for INF or HMG units to cover ground first before advancing with armor. I suppose the moon-lit nights with a visibility of 2 hexes could have something to do with the North African desert location or time of year but in 'Afrika Korps' night turn visibility was the standard 1 hex. Whereas the one night turn scenario from 'Desert Rats'; #6-Night Flight, with a 1 hex range takes place further South in Eritrea. I had been using the -1 modifier with 2 hex visibility but everytime I looked at the direct fire table it bothered me so I had to ask!
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RE: Night turn direct fire modifiers when visibility is 2 hexes. - by nebelwurfer9 - 08-23-2013, 06:08 PM

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