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Night turn direct fire modifiers when visibility is 2 hexes.
08-23-2013, 10:11 AM, (This post was last modified: 08-23-2013, 10:17 AM by Brett Nicholson.)
#6
RE: Night turn direct fire modifiers when visibility is 2 hexes.
(08-23-2013, 10:02 AM)campsawyer Wrote: Not quite sure what you mean by self-led AFV's? Are they tanks? If so they will have leaders to move them. If APC's, then they would follow the other leaders.

In the annotated rules here, at the site it states that AFVs cannot move onto hexes that are not friendly occupied or were last traveled through by friendly, regular leader led ground units during night turns, meaning they have to follow behind and can't move ahead first at night. Anyway, it's a 36 turn long epic with a lot of complexities (DR #26-Link Up) and I think just about every different battlegroup has varying morales. There are a lot of rules to keep in mind with PG so I'm going to get some sleep and try it again tomorrow. PG is becoming a life-long learning experience!
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RE: Night turn direct fire modifiers when visibility is 2 hexes. - by nebelwurfer9 - 08-23-2013, 10:11 AM

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