Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Night turn direct fire modifiers when visibility is 2 hexes.
08-23-2013, 09:12 AM,
#4
RE: Night turn direct fire modifiers when visibility is 2 hexes.
(08-23-2013, 08:40 AM)campsawyer Wrote:
(08-23-2013, 05:23 AM)nebelwurfer9 Wrote: I was hoping someone could clear up whether the -1 direct fire modifier is in effect during night turns when visibilty is 2 hexes instead of 1 hex. In 'Desert Rats' almost every night scenario, except for #6-Night Flight and #25 -Ngati Tumatauen-ga (where visibility is not specified), the night visibilty range is 2. Is this to be left to player discretion or is there an official ruling on this? On the Direct fire table it states: -1 night (visibility one hex). Undecided

It is in the rules already. In Rule 8.1 'Spotting range at night is normally one hex (the adjacent one). Some scenarios include other special spotting rules.'

So if it is defined as a night scenario all night modifiers are in effect despite the visibility or 2 hexes. I would ignore the reference on the chart and go with the SSR and the core rules.

Thanks for clearing that up, so I suppose that would also include self-led AFVs also having to follow in the tracks after foot units as well. I almost lost sleep over that with the current scenario and will reset it in the morning as I made some mistakes with AFV movement, luckily I was only four turns into it and now it makes more sense -thanks again for the input!
Reply


Messages In This Thread
RE: Night turn direct fire modifiers when visibility is 2 hexes. - by nebelwurfer9 - 08-23-2013, 09:12 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)