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SoI: maps
06-14-2013, 04:27 PM,
#20
RE: SoI: maps
despite realizing that for some of you, I'm removing 40% of your table talk (80% for you loquacious solo gamers), the contour elevation lines in this game are completely unambiguous--if an elevation changes in the hex, it occupies well over 50% of the hex.
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Messages In This Thread
SoI: maps - by guyriessen - 06-13-2013, 11:21 AM
RE: SoI: maps - by campsawyer - 06-13-2013, 12:20 PM
RE: SoI: maps - by guyriessen - 06-13-2013, 12:48 PM
RE: SoI: maps - by campsawyer - 06-13-2013, 08:12 PM
RE: SoI: maps - by Michael Murphy - 06-13-2013, 12:30 PM
RE: SoI: maps - by warstudent - 06-13-2013, 03:16 PM
RE: SoI: maps - by guyriessen - 06-13-2013, 03:26 PM
RE: SoI: maps - by Shad - 06-13-2013, 03:52 PM
RE: SoI: maps - by guyriessen - 06-13-2013, 04:00 PM
RE: SoI: maps - by vince hughes - 06-13-2013, 06:09 PM
RE: SoI: maps - by vince hughes - 06-14-2013, 01:26 AM
RE: SoI: maps - by campsawyer - 06-14-2013, 02:28 AM
RE: SoI: maps - by vince hughes - 06-14-2013, 07:54 AM
RE: SoI: maps - by campsawyer - 06-14-2013, 08:27 AM
RE: SoI: maps - by JayTownsend - 06-14-2013, 02:34 AM
RE: SoI: maps - by JayTownsend - 06-14-2013, 02:35 AM
RE: SoI: maps - by vince hughes - 06-14-2013, 09:05 AM
RE: SoI: maps - by Michael Murphy - 06-14-2013, 10:23 AM
RE: SoI: maps - by warstudent - 06-14-2013, 11:34 AM
RE: SoI: maps - by guyriessen - 06-14-2013, 04:27 PM
RE: SoI: maps - by vince hughes - 06-15-2013, 07:35 AM

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