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SoI: maps
06-14-2013, 09:05 AM,
#17
RE: SoI: maps
And its the yellow contour lines that I would use as the guide.

As I am not currently a perspective buyer of SoD (love that acronym though I feel responsible for the change to SoI) its not an issue. But if I do end up with the maps, or indeed, just from a wish that AP gets rid of more chances for yet more anomalies in a PG product, then they need those yellow contour lines to be decisively over or under 1/4 of the hex space.

In fact, though I love the artwork used, this final development stage is not a time to fawn over that but instead deliver genuine gaming concerns before money is invested in the final print. I always like Guy's mapwork, but please lets get rid of potential 'thorns' in game-play that can be easily extinguished now :-)
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Messages In This Thread
SoI: maps - by guyriessen - 06-13-2013, 11:21 AM
RE: SoI: maps - by campsawyer - 06-13-2013, 12:20 PM
RE: SoI: maps - by guyriessen - 06-13-2013, 12:48 PM
RE: SoI: maps - by campsawyer - 06-13-2013, 08:12 PM
RE: SoI: maps - by Michael Murphy - 06-13-2013, 12:30 PM
RE: SoI: maps - by warstudent - 06-13-2013, 03:16 PM
RE: SoI: maps - by guyriessen - 06-13-2013, 03:26 PM
RE: SoI: maps - by Shad - 06-13-2013, 03:52 PM
RE: SoI: maps - by guyriessen - 06-13-2013, 04:00 PM
RE: SoI: maps - by vince hughes - 06-13-2013, 06:09 PM
RE: SoI: maps - by vince hughes - 06-14-2013, 01:26 AM
RE: SoI: maps - by campsawyer - 06-14-2013, 02:28 AM
RE: SoI: maps - by vince hughes - 06-14-2013, 07:54 AM
RE: SoI: maps - by campsawyer - 06-14-2013, 08:27 AM
RE: SoI: maps - by JayTownsend - 06-14-2013, 02:34 AM
RE: SoI: maps - by JayTownsend - 06-14-2013, 02:35 AM
RE: SoI: maps - by vince hughes - 06-14-2013, 09:05 AM
RE: SoI: maps - by Michael Murphy - 06-14-2013, 10:23 AM
RE: SoI: maps - by warstudent - 06-14-2013, 11:34 AM
RE: SoI: maps - by guyriessen - 06-14-2013, 04:27 PM
RE: SoI: maps - by vince hughes - 06-15-2013, 07:35 AM

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