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[PG-HQ Dev Blog] 2013 June Update
06-02-2013, 09:26 PM,
#1
[PG-HQ Dev Blog] 2013 June Update
(link to previous month's blog)

Done Last Month:
  • paid down a ludicrous amount of technical debt to prepare for duplicate scenarios
The discussion revolving around what to name the latest edition of Edelweiss and the re-release of some old scenarios in new packages lead me to dive into the grimy foundation of the site's code and start improving things. I've finished the work, but am traveling on business right now and don't want to upload the patch and not be able to immediately address any bugs people might uncover, and there are likely to be a few given the scale of the hacking and slashing I did behind the scenes.
Current Major Project: Duplicate Scenario Credit
When the big patch goes live after I get back from Brazil then I will finally implement duplicate scenario credit. This way if you play Scenario A from Game X, you will also get credit (not bounty, just play coverage and stats) for Scenario A from Game Y -- assuming of course that the scenarios are identical. We're up to nearly 100 such scenarios now, so it's time to get this feature going.

Just wrapped up a week in Russia - 3 days in Moscow and 3 days in Saint Petersburg. Now I head to Brazil for another week, then finally back to China for some much needed rest.

Lastly, for you history buffs (are there some around here?), here is a picture of a cannon on display at the Saint Petersburg armory. It was created by the Swedish, lost in battle to the Ottomans (who then carved their own message on it), and was finally lost in battle to the Russians. As Igor, my local business partner, so aptly put it - this cannon has big soul.
   
   
   
   
...came for the cardboard, stayed for the camaraderie...
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Messages In This Thread
[PG-HQ Dev Blog] 2013 June Update - by Shad - 06-02-2013, 09:26 PM
RE: [PG-HQ Dev Blog] 2013 June Update - by Shad - 06-03-2013, 10:57 AM
RE: [PG-HQ Dev Blog] 2013 June Update - by Shad - 06-04-2013, 10:18 AM

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