(06-17-2012, 04:16 PM)Shad Wrote: (Broadsword, will reply to your post later. Need some time to digest it! )
Here's my attempt to codify Doug (UITA) and my's idea into something that look likes rules:
Chit-draw PG
- At the start of the turn do not roll for initiative.
- Each player places into the same cup a number of chits equal to their current initiative + their total number of leaders on the map in play. (Do not include chits for reinforcements or other such units that have not yet entered play until the turn they are scheduled to enter.)
- To begin an activation, draw a chit from the cup.
- If the cup is empty and there are still potential activations, proceed with alternating activations as per the standard PG rules.
- If a player has no further remaining activations, ignore any of his chits drawn. The other player finishes out the turn as usual.
Notes- you will need a cup
- do not use the fog of war rule
- do not eat the chits
Hmm?
That's looking a little hybridized. I think it'd be better to nix alternating activations completely and just go with chit-draw activation, meaning once all chits are drawn that's it, you're done for the turn just as if you'd rolled FOW.