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[Fog of War] - Large Scenarios
05-22-2013, 12:04 PM,
#15
RE: [Fog of War] - Large Scenarios
How about these, possibly over complicated, ideas?
  • A sliding FoW modifier: Start with a modifier, like -1 for every 50 units over 50-75. Every x (8 or 10?) activation rounds add 1 to the dice roll. Max modifier of +1, natural 18 always ends the turn. Might be the simplest. Problem is we tend to lose track of activation rounds.
  • A modifier based on the number of enemy units. -1 for every 25 units your opponent has over 25-30. This may give an advantage to the smaller/losing side. Smooths the overall chances, would end more often after the larger side's activation. Also makes recombining a bit of a strategic question.
  • Have FoW cancellations: Each side may cancel a FoW result a specified number of times. Perhaps 1 for every 50 units over 50 in the game. Either side may cancel a FoW roll, but inactive player gets first dibs. Cancellations available reset, perhaps every 3-6 tuns. Could make for some bluffing. Would you ant to cancel? Would you try to maneuver you opponent into canceling?
... More and more, people around the world are coming to realize that the world is flat! Winking
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Messages In This Thread
[Fog of War] - Large Scenarios - by Hugmenot - 05-22-2013, 01:58 AM
RE: [Fog of War] - Large Scenarios - by Hugmenot - 05-22-2013, 07:28 AM
RE: [Fog of War] - Large Scenarios - by Shad - 05-22-2013, 10:40 AM
RE: [Fog of War] - Large Scenarios - by plloyd1010 - 05-22-2013, 12:04 PM
RE: [Fog of War] - Large Scenarios - by Hugmenot - 05-22-2013, 01:25 PM
RE: [Fog of War] - Large Scenarios - by Hugmenot - 05-23-2013, 12:12 AM
RE: [Fog of War] - Large Scenarios - by Hugmenot - 05-23-2013, 04:07 AM
RE: [Fog of War] - Large Scenarios - by Matt W - 05-22-2013, 11:35 PM

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